With its simple components, Chronos feels like a built-in Unity feature.
Apply a time scale to a single object
Provides time measurements and rewindable events
Apply a time scale to a group of objects
Save snapshots of any property at regular intervals for rewinding
Apply a time scale in any collider region
Global system singleton (one per scene)
Chronos automatically integrates with almost every built-in Unity components.
It can also support any of your custom scripts with a simple API.
In most cases, simply replace your
Time.deltaTime calls by
time.deltaTime. It's that simple.
Easily handle custom events in the present, future, or even past. Make any action rewindable in just a few lines of code.
All Chronos classes and methods are documented in code (MonoDevelop / Visual Studio) and online.
A simple step-by-step guide to get you started in no time
Full class reference available online and in-source
Full extensible C# source code provided for the curious
For JS, make sure you place Chronos in the 'Plugins' folder
With similar components and code
Publish your project on any platform supported by Unity
Built, profiled and optimized with performance in mind
Unity Pro license not required