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Chronos follows semantic versioning. Given a version number Major.Minor.Patch, the:

Version 2.4.6 /

Release date: (Pending)

Backwards incompatibility note: RigidbodyTimeline2D.simulated should be replaced with RigidbodyTimeline2D.isKinematic

Version 2.4.5 /

Release date: February 2, 2017

Version 2.4.4 /

Release date: November 11, 2016

Rewindable particle systems are currently bugged due to a Unity bug. The issue has been reported.

Version 2.4.3 /

Release date: (Pending)

Version 2.4.2 /

Release date: May 5, 2016

Version 2.4.1 /

Release date: April 4, 2016

Version 2.4 /

Release date: March 3, 2016

This version comes with a significant amount of internal changes, both in the plugin and the website, although it should not break any existing code or setup. Please report any bug or unexpected behaviour.

Version 2.3 /

Release date: January 1, 2016

Version 2.2.1 /

Release date: December 12, 2015

Version 2.2 /

Release date: April 4, 2015

Version 2.1 /

Release date: October 10, 2015

Version 2.0.6 /

Release date: September 9, 2015

Version 2.0.5 /

Release date: August 8, 2015

Starting from v.2.0.5, you no longer need to uncheck the PlayMaker folder when importing, even if PlayMaker isn't installed. Chronos should automatically detect if you install it. In case it doesn't, try a manual check via Assets > Chronos > Check for addons....

Version 2.0.4 /

Release date: August 8, 2015

Version 2.0.3 /

Release date: July 7, 2015

Version 2.0.2 /

Release date: July 7, 2015

Version 2.0.1 /

Release date: July 7, 2015

Global Clock references will be reset. We apologize for the inconvenience.

Version 2.0 /

Release date: June 6, 2015

Note: * indicates a backwards-incompatible change. See upgrade notes for more details.




Upgrade notes

Chronos 2.0 is a big release packed with new features, a massive restructuration and various bugfixes. While we tried our best to cause as little change to your projects as possible, there are still areas you will need to manually edit when upgrading.

All Global Clock property drawers have been reset. You will need to manually relink all your clocks' Parent properties, as well as all your timelines' GlobalClock property, if they were in global mode. 

On the plus side, you can now directly refer to global clocks with a simple public GlobalClock clock; in your custom scripts.

Built-in components

All parts of Chronos where timelines changed properties of built-in Unity components (e.g. animation speed, audio source pitch, etc.) have been reorganized. Instead of using Timeline.(component)Speed, you should now user Timeline.(component).(property).

For example, Timeline.audioSpeed becomes Timeline.audioSource.pitch. For the full list of changes, have a look at the Migration page.

PhysicsTimer / TransformRecorder

PhysicsTimers and TransformRecorders have been merged with the Timeline component. You no longer need to add them to your GameObjects, and all the ones that were there will have missing scripts. You can safely remove the missing script references. Afterwards, check the Timeline and make sure the Record Transform property is checked and adjust the recording properties.

Version 1.2 /

Release date: May 5, 2015

Version 1.1 /

Release date: May 5, 2015

Version 1.0 /

Release date: April 4, 2015