Thank you for helping us test Bolt 2!
Alphas are frequent unstable preview releases. Each alpha will add new features towards the final featureset of Bolt 2. You can learn more about Bolt 2 in our Blog Post, our Design Document or our Roadmap.
Thank you for helping us test Bolt 2!
Alphas are frequent unstable preview releases. Each alpha will add new features towards the final featureset of Bolt 2. You can learn more about Bolt 2 in our Blog Post, our Design Document or our Roadmap.
Alpha 1 is not yet compatible with Bolt 1 projects.
Macros, machines and variables will display as missing.
Future versions will include an automatic migration tool and reference fixer.
Do not use Bolt 2 alphas in production projects.
These releases are unstable, untested, and prone to multiple breaking changes in the future.
Alpha 1 introduces C# Script Generation. Your graphs can automatically be converted to C# scripts for optimal performance. You can also open the new C# Preview window to see a realtime preview of the code for the currently selected graph.
You can choose whether Bolt will run your graphs from reflection or from C# with the new Runtimes. In the Live runtime, graphs will be live-editable and debuggable like in Bolt 1. In the Generated runtime, graphs will run extremely fast from C# scripts, but won't be live-editable. In the Hybrid runtime, every machine can pick its preferred mode individually.
Alpha 1 also introduces the Extractor. The extractor replaces the old Unit Options Wizard and the Generate Documentation window by combining them in a simple and much faster tool. The Extractor now allows you to bulk-extract all types from a namespace, an assembly, or a type hierarchy (i.e. every type derived from another).
A few more new workflow features were added, like overloading methods from the context menu, opening the fuzzy finder with a hotkey and more. See the changelog below for the full details.
If the Setup Wizard does not show or if you get warnings, try Entering / Exiting play mode or restarting Unity. Then, open it manually with Tools > Bolt > Setup Wizard.
Bolt 2 requires Unity 2018.3 or above with the .NET 4.x API Compatibility Level.
You can report bugs for Bolt 2 alphas in the Forum as usual.
Make sure your bug report has:
Bolt Core
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Bolt Core
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Bolt Core
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Bolt Core
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Bolt Core
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Bolt Core
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Bolt Core
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Ludiq Core
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Ludiq Core
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Ludiq Core
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Ludiq Core
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Ludiq Graphs
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Bolt Flow
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Bolt Flow
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Bolt Flow
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Bolt Flow
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Ludiq Core
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Grouped Window Menu under Bolt
Bolt Core
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Bolt Core
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Bolt Core
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Ludiq Graphs
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