Bolt provides a simple API to trigger custom events from script.
Make sure you add the following usings to your C# script to access the API:
using Ludiq; using Bolt;
A single method call is needed to trigger a custom event:
CustomEvent.Trigger(targetGameObject, argument1, argument2, ...)
You can pass as many arguments as you need (or no event at all).
For example, this custom event unit:
Can be triggered with this line of code:
CustomEvent.Trigger(enemy, "Damage", 30);
How to get and set the values of Bolt variables in C#.
Refactor your codebase without breaking Bolt graphs.