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Peek v.1.3.2
Stable
2021-03-20

Important Upgrade Note

When upgrading Peek to v.1.3.0 or above from a version below v.1.3.x, unless you delete the package before reimporting, you will get the following error 3 times in the console:

CreateGameObjectOptionTree.cs(87,86): error CS1503: 
Argument 2: cannot convert from 'method group' to 'Func'

To fix it, simply:

  • Delete Ludiq/Ludiq.Peek/Editor/Utility/AssetDatabaseUtility.cs
  • Delete Ludiq/Ludiq.Peek/Editor/Utility/AssetDatabaseEntry.cs

Those files were deleted in the newest version, but Unity packages don't allow us to automatically delete files for users, so this conflict has to be resolved manually!

Changelog

Added
Creator option to place created object as Child of picked object #5618
Optimized
Scene view integration by skipping MouseMove and Layout events #5619
Fixed
Issue where ToolControl.isPressed was not released after a DragExit event #5616
Fixed
Compatibility with ProBuilder 4.4.0 or newer #5652
Fixed
Flickering in scene toolbars when multiple scene views are shown #5654
Fixed
Group and Replace moving the targets to the active scene
Fixed
Renamed AOT support DLL generated by Odin to avoid conflicts with other Odin Serializer instances in user projects #5653

Peek v.1.3.1 Changelog

Added
Option to preserve scale in Replacer
Added
Option to place new Creator objects at scene root
Added
Option to place avoid placing new Creator objects within prefab instances
Fixed
Creator placing new objects in the active scene instead of the targeted object scene
Fixed
Replacer placing replaced objects in the active scene instead of the original scene
Fixed
Replacer not preserving sibling index
Fixed
Potential type name conflicts with types in the global namespace

Peek v.1.3.0 Changelog

Added
Persistent Pins preference (experimental) #4596
Optimized
Editor lag due to AnalyzeWindowLayout #5566
Optimized
Memory pressure due to automatic loading of project assets #5572
Fixed
Hierarchy ordering of groups and their contents #5560
Fixed
Missing configuration panels when window was open on load #5539
Fixed
Preview icon offset in Project folder #5539
Fixed
Unnecessary instantiation of meshes from mesh filters and renderers

Peek v.1.2.0f2 Changelog

Added
Configurable shortcuts #5553
Hotfix 1
Fixed
Fixed issue with configurable toolbar shortuts #5555
Hotfix 2
Fixed
Performance regression with Creator tool in scene view #5563

Peek v.1.1.9 Changelog

Fixed
Compatibility with Unity 2020.2 Beta
Fixed
Build errors related to Odin Serializer when using non-standard build pipelines #4350
Fixed
NullReferenceException in reference property drawer when using Peek with Odin #5509
Fixed
Removed obsolete 'Generate Custom Inspector' menu item #5445

Peek v.1.1.8 Changelog

Fixed
Compatibility with Unity 2019.3.10+ and Unity 2020+

Peek v.1.1.7 Changelog

Fixed
Null reference exception caused by leaked background editor #4658
Fixed
Component errors in internal MathUtility class #4690

Peek v.1.1.6 Changelog

Added
Option to offset hierarchy toolbars for compatibility with other third-party plugins that extend the hierarchy #4556
Added
Option to blacklist asset folders from creator menu #4348
Added
Option to whitelist tabs for windows that are not within the current layout #4506
Added
Tools menu shortcuts to online resources #4505
Fixed
Asset folders not showing up in creator if not direct parent of assets
Fixed
Warning when plugin path instead of generated path is in a first-pass compilation folder #4509
Fixed
GameObject root folder appearing in creator menu #4548
Fixed
Editor popup not automatically repainting on scene change #4501
Fixed
Recover when assembly fails to load during codebase initialization due to corruption #4512
Fixed
AmbiguousMatchException on EditorUtility.IsDirty in Unity 2018 #4540
Fixed
Script tools disappearing when exiting play mode because caches were not cleared due to lack of assembly reload #4531
Changed
Hid developer/internal menu items when developer mode is disabled in the editor preferences #4482
Removed
Warning when plugin container initialization has to be delayed #4514

Peek v.1.1.5 Changelog

Fixed
Attempted crash fix by using manual reflection instead of dynamic keyword in two areas reported to cause crashes #4103
Fixed
Reference inspector ExitGUIException wrapped inside TargetInvocationException getting caught and handled by Odin #4452
Fixed
Errors in when fuzzy window was open during assembly reload

Peek v.1.1.4 Changelog

Fixed
Reference inspector button position when label is missing #4181
Fixed
Editor crashes related to dynamic reflected calls on destroyed objects (tentative)
Fixed
Failed assertion during build (EditorApplicaiton.MayUpdate)
Fixed
Failure to deserialize UnityEngine.Touch during project settings load #4400
Fixed
Spacing issues in the updated 2019.3 beta flat skin
Fixed
Errors when saving project settings when the asset was missing #4443
Fixed
Assets failing to load after a library reimport

Peek v.1.1.3 Changelog

Fixed
Custom window icons not working in tabs
Added
Removed forgotten debug log statement when opening tabs

Peek v.1.1.2 Changelog

Added
Tabs persistence when entering play mode #4321
Added
Editor preference for default editor popup width #4336

Peek v.1.1.1 Changelog

Fixed
SceneVisibilityManager errors in Unity 2019.1 #4207
Fixed
ProBuilder errors when integration setup hadn't been done #4204

Peek v.1.1.0 Changelog

Added
Probe tool to select objects behind cursor Manual
Added
ProBuilder integration for Probe Manual
Added
Scene view shortcut to toggle the display of toolbars (B) #4182
Optimized
Creator initialization with lazy loading #4169
Fixed
NullReferenceException in PluginContainer when entering play mode #4173
Fixed
Align With View shortcut conflict #4160
Fixed
TimeOutException with creator in big projects #4169
Fixed
NullReferenceException with creator when create sprites was disabled #4169