Let's start by getting our project ready.
Download and open the following zip, which contains a Unity project with all the assets, scenes and settings already configured:
Then, open it in Unity via the launcher (2017) or the hub (2018+).
Open Window > Asset Store and search for Bolt, or download a release from the Ludiq website:
Once purchased and downloaded, click Import, then Import again in the new dialog:
After the import, the setup dialog will show. Follow the instructions on screen to install Bolt. For more information, see the manual: Installation
For this tutorial, we will be using Human Naming. If you're an experienced programmer, you may choose Programmer Naming, but the names of the units in the fuzzy finders and in the graphs won't be the same as the ones shown in the screenshots along the tutorial.
Open the level 1 scene located at Scenes / Level1.
Finally, we'll open all the Bolt windows and setup a comfortable layout to work in. This part is personal, of course, but we have a few recommendations from our experience working with Bolt.
Start by opening all the Graph, Graph Inspector and Variables windows from the Window menu:
If you have a single monitor, here is the layout we recommend. Note that on Windows, we moved our task bar to the side of the screen to get even more vertical space.
If you have dual monitors, we recommend using the second monitor entirely for Bolt graph editing, like so:
An quick game plan and preview of the final project.
The first thing we'll do is create a character controller.