Introducing Peek

Level up the Unity editor with these new workflow tools

Peek takes the Unity editor to the next level with a collection of tools designed to improve your workflow.


Features:

Toolbars

Inspect game objects, components and materials with contextual toolbars without having to open the inspector. Available everywhere: in the scene, hierarchy and project window.


Creator

Ctrl+Shift+Click to create new game objects directly from the scene. Browse or search for any primitive or prefab in your project with the fuzzy finder.


Replacer

Mass replace multiple objects at once with any other prefab or primitive.


Tabs

Go full screen by maximizing the scene view and tabs will appear to let you navigate your windows.


Groups

Hit Ctrl+G to create an empty parent object centered around your selection.


Sticky Drag & Drop

Drag references across objects without pinning inspectors


Ready to get started?

More from the blog...