A Clock
that only affects a Timeline
attached to the same GameObject.
LocalClock
Updated: 2018-09-06
Methods
void CacheComponents()
The components used by the local clock are cached for performance optimization. If you add or remove the Timeline
on the GameObject, you need to call this method to update the local clock accordingly.
Previous
GlobalClock
A Clock
that affects all Timeline
and other global clocks configured as its children.
Next
AreaClock
A Clock
that affects every Timeline
within its collider by multiplying its time scale with that of their observed clock.
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