Pausing and unpausing in the editor

Updated: 2018-09-06

Unity uses undocumented behaviour to correct Time.deltaTime when pausing or unpausing the game in the editor. Because Chronos must rely on unscaled time measurements, it cannot use these autocorrections. Therefore, it will report delta times which are capped by Time.maximumDeltaTime after a pause. In most scenarios, this won't be apparent.

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