Unity uses undocumented behaviour to correct Time.deltaTime
when pausing or unpausing the game in the editor. Because Chronos must rely on unscaled time measurements, it cannot use these autocorrections. Therefore, it will report delta times which are capped by Time.maximumDeltaTime
after a pause. In most scenarios, this won't be apparent.
Pausing and unpausing in the editor
Updated: 2018-09-06
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