Chronos is designed integrate into any project with as few changes as possible. Unfortunately, there are some cases where you will have to make minimal changes to your scripts. For your convenience, these are all catalogued in the following tables.
In the following tables, remember that Timeline
is a component, not a static class. It is only referred to as such for brevity. You must replace it with myGameObject.GetComponent<Timeline>()
in your actual scripts.