Updated: 2018-09-06

A component that transfers the effects of any ancestor Timeline in the hierarchy to the current GameObject.

Timeline parent { get; }

The parent Timeline from which time effects are transfered.


The timeline hierarchy is cached for performance. If you change the transform hierarchy, you must call this method to update it.

The following members, along with all component timelines, are shared with the Timeline class:

  • recordingInterval
  • CacheComponents
  • ResetRecording
  • EstimateMemoryUsage
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