A component that transfers the effects of any ancestor Timeline
in the hierarchy to the current GameObject.
TimelineChild
Updated: 2018-09-06
Timeline parent { get; }
The parent Timeline
from which time effects are transfered.
CacheParent()
The timeline hierarchy is cached for performance. If you change the transform hierarchy, you must call this method to update it.
The following members, along with all component timelines, are shared with the Timeline
class:
recordingInterval
CacheComponents
ResetRecording
EstimateMemoryUsage
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Timeline
A component that combines timing measurements from an observed LocalClock
or GlobalClock
and any AreaClock
within which it is.
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Occurence
An event anchored at a specified moment in time composed of two actions: one when time goes forward, and another when time goes backward.
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